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Expert webinar video: Jennifer Hemer: Tasmanian Smart Seafood Partnership

Jennifer Hemer from Natural Resource Management Tasmania explains what's happening in the seafood industry in her state and how digital technologies are used to make the industry more sustainable.

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Supporting Digital Technologies curriculum in schools

This PDF lists seven ways in which schools can support the Digital Technologies curriculum

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Newsletter – July 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.

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Newsletter – December 2018

This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.

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Alyangula Area School

Alyangula Area School is a government school located in Alyangula on Groote Eylandt, in the Northern Territory on the Traditional Lands of the Anindilyakwa People. Martin Levins is one of ACARA’s curriculum officers who works directly with the school to support the implementation of the Australian Curriculum: Digital Technologies. ...

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Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.

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St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

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Miller & Boix-Mansilla review: Thinking across perspectives and disciplines

This article explores the challenges associated with using knowledge from different domains (and people) to work on a common problem, issue or puzzle. It acknowledges that the differences in how disciplines structure their knowledge raise challenges when working across disciplinary boundaries. The article identifies these ...

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Getting warmer

This lesson sequence intentionally uses a visual based programming tool to introduce designing and validating algorithms. Those students who complete this task can move to code the result in any text based language with which they are familiar.

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Future proofing data

This lesson sequence aims to identify strengths and weaknesses of past, present and future methods of data storage and recognise the risks and benefits for users. Students explore specific “data dilemmas”.

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Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

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Design and deliver

In this lesson sequence students create a website that acts as a showcase for a portfolio of their digital work. They learn about flexible design and how to design a site that can be viewed on a browser using any size of screen.

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Seven seasons

In this lesson sequence students investigate the CSIRO indigenous seasons calendars and produce a searchable database that will capture data using two data sources.

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Everything you always wanted to know…

In this lesson sequence students design, build and evaluate their own database and perform queries and build reports based on that database. Students should have prior experience creating a flat file database.

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Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

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Breaking up can be good

This lesson sequence provides an introduction to the skill of decomposition by having students develop discrete modules which together serve a single need: a maths teacher asks for a program that can be used to demonstrate aspects of maths. This sequence can be used in conjunction with ‘Comparing and selecting appropriate ...

Video

Artificial Intelligence Explainers: Video 2: AI in our everyday life | Digital Technologies Hub

In this video we look at the ways AI is making decisions that can affect your daily life. Discover some AI applications that are designed to make our lives easier. See how a machine can be considered smart as it performs human-like behaviours such as recognising speech, text, images and being able to reason. This is the ...

Video

Artificial Intelligence Explainers: Video 4: AI Explainers | Digital Technologies Hub

Use this video to discuss how Artificial Intelligence (AI) has the potential to be a transformative technology much like introduction of the car, 100 years ago. We also showcase some innovative Australian applications. This is the fourth video in a series. The first three in the series are Introduction to AI & machine ...

Assessment

Assessment resources

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.